My review - Halo 3
Halo 3 - 5/10
We go from the best to the meh, perhaps even bad. Halo 3 was supposed to be one of the 'end all' games that just blow anything else out of the water but instead made only a ripple. With there being a significant gap in story between Halo 2 and Halo 3, shifting from the Covenant attacking Earth to the Brute's controlling most of Earth very quickly for such a short time-span in story between the two games, Halo 3 starts off on shaky ground. Average sound effects and blocky graphics in High Definition only worsen the already ill fated Halo 3, with too few "Wow!" moments in the campaign to stay interested for long Halo 3's single-player fails to sustain enjoyment for much longer than a single playthrough.
The multi-player, while better, still can't keep the same enjoyment Halo 2 could. Bungie tried to do a lot of things in this sector and failed by gimping core features that made Halo 2's multi-player fun for years in place of unnecessary features that Halo 3 could do without. Weapon imbalance couldn't be more of a problem than it is, with most weapons being near useless compared to the Assault Rifle and your fist. The gadgets that are a big feature of Halo 3 take too long to be useful in a combat situation most of the time and the land mine being too weak to cause any actual damage make the gadgets another nail in Halo 3's coffin. 4 Player co-op is the only aspect of Halo 3 I found to be any fun, and even then it got boring quickly. The Theater mode is another fairly useless addition in my opinion.
Halo 3 tried to make a boom but only fizzled and went out. Shame on you Bungie.
We go from the best to the meh, perhaps even bad. Halo 3 was supposed to be one of the 'end all' games that just blow anything else out of the water but instead made only a ripple. With there being a significant gap in story between Halo 2 and Halo 3, shifting from the Covenant attacking Earth to the Brute's controlling most of Earth very quickly for such a short time-span in story between the two games, Halo 3 starts off on shaky ground. Average sound effects and blocky graphics in High Definition only worsen the already ill fated Halo 3, with too few "Wow!" moments in the campaign to stay interested for long Halo 3's single-player fails to sustain enjoyment for much longer than a single playthrough.
The multi-player, while better, still can't keep the same enjoyment Halo 2 could. Bungie tried to do a lot of things in this sector and failed by gimping core features that made Halo 2's multi-player fun for years in place of unnecessary features that Halo 3 could do without. Weapon imbalance couldn't be more of a problem than it is, with most weapons being near useless compared to the Assault Rifle and your fist. The gadgets that are a big feature of Halo 3 take too long to be useful in a combat situation most of the time and the land mine being too weak to cause any actual damage make the gadgets another nail in Halo 3's coffin. 4 Player co-op is the only aspect of Halo 3 I found to be any fun, and even then it got boring quickly. The Theater mode is another fairly useless addition in my opinion.
Halo 3 tried to make a boom but only fizzled and went out. Shame on you Bungie.
Labels: Halo, Video Games, Xbox 360

